Baby Steps Includes Among the Most Meaningful Choices I've Ever Experienced in a Game

I've encountered some challenging decisions in interactive entertainment. Some of my decisions in Life is Strange series remain on my mind. Ghost of Tsushima's concluding moments led me to put my controller down for around ten minutes while I considered my choices. I am the cause of countless Krogan deaths in the Mass Effect series that I would love to reverse. Not one of those instances compare to what now might be the hardest choice I've faced in interactive media — and it concerns a giant staircase.

The Game Baby Steps, the newest release from the developers of Ape Out, is not really a selection-based adventure. Definitely not in any traditional sense. You must navigate a sprawling open world as Nate, a grown-up in childish attire who can barely stand on his unsteady feet. It appears to be one big ragebait joke, but Baby Steps’s power lies in its deceptively impactful story that will sneak up on you when you least anticipate it. There’s not a single instance that demonstrates that power like a pivotal decision that remains on my mind.

Alert: Spoilers

Some background information is necessary here. Baby Steps starts when Nate is magically whisked away from his family's basement and into a magical realm. He soon realizes that moving around in it is a struggle, as a lifetime spent as a inactive individual have weakened his muscles. The humorous physicality of it all comes from players controlling Nate step by step, trying to keep his ragdoll body standing.

Nate requires assistance, but he has problems articulating that to others. As he progresses, he comes in contact with a collection of quirky personalities in the world who everyone tries to assist him. A cool, confident hiker tries to give Nate a guide, but he clumsily declines in the game’s funniest instant. When he drops into an unavoidable hole and is offered a ladder, he strives to appear nonchalant like he doesn’t need the help and actually wants to be trapped in the pit. As the plot unfolds, you encounter plenty of irritating episodes where Nate creates additional difficulties because he’s too insecure to receive help.

The Ultimate Choice

That comes to a head in Baby Steps’s single genuine instance of selection. As Nate gets close to finishing his quest, he finds that he must ascend of a snow-capped peak. The unofficial caretaker of the world (who Nate has desperately tried to duck up to this point) comes to tell him that there are two ways up. If he’s up for a challenge, he can take an extremely long and hazardous route named The Obstacle. It is the most daunting obstacle Baby Steps game includes; choosing it looks risky to anyone.

But there’s a alternative choice: He can merely climb a gigantic spiral staircase instead and reach the summit in just moments. The sole condition? He’ll have to refer to the caretaker “Sir” from now on if he opts for the effortless way.

A Difficult Selection

I am completely earnest when I say that this is an painful decision in context. It’s every one of Nate's doubts about himself reaching a climax in one absurd moment. A portion of Nate's adventure is focused on the reality that he’s unconfident of his physique and male identity. Every time he sees that handsome trekker, it’s a painful recollection of all he lacks. Taking on The Obstacle could be a instance where he can prove that he’s as able as his imagined opponent, but that route is sure to be laden with more humiliating failures. Is it worth striving just to make a statement?

The steps, on the contrary, provide Nate with another significant opportunity to either accept or reject help. The gamer cannot choose in whether or not they turn away a map, but they can decide to provide Nate with respite and opt for the steps. It ought to be an easy choice, but Baby Steps is exceptionally cunning about making you feel paranoid whenever you see a simple solution. The world is filled with design traps that transform an easy path into a obstacle suddenly. Are the stairs yet another trap? Will Nate get to the very summit just to be disappointed by a final joke? And more troubling, is he ready to be diminished yet again by being compelled to refer to some weirdo Lord?

No Right or Wrong

The beauty of that moment is that there’s no perfect selection. Either one brings about a real situation of protagonist evolution and therapeutic resolution for Nate. If you decide to take on The Obstacle, it’s an existential win. Nate at last receives a chance to prove that he’s as able as everyone else, voluntarily accepting a tough path rather than suffering through one that he has no option except to pursue. It’s hard, and possibly risky, but it’s the dose of confidence that he requires.

But there’s no disgrace in the staircase either. To opt for that way is to eventually enable Nate to accept help. And when he does so, he finds that there’s no hidden trick awaiting him. The staircase is not a trick. They continue for a while, but they’re straightforward to ascend and he won't slip completely down if he stumbles. It’s a easy journey after extended challenges. Halfway up, he even has a conversation with the trekker who has, naturally, chosen to take The Manbreaker. He attempts to act casual, but you can discern that he’s exhausted, subtly ruing the needless difficulty. By the time Nate gets to the top and has to pay his debt, calling the character Lord, the arrangement scarcely looks so unpleasant. Who has energy for shame by this odd character?

My Choice

During my game, I opted for the stairs. Some part of my reasoning just {wanted to call

Ann Brown
Ann Brown

Maya Chen is a tech journalist and innovation strategist with over a decade of experience covering emerging technologies and digital transformation.